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Showing posts from September, 2012

Ludum Dare 24 Results

The voting has finally finished and the Ludum Dare 24 results are finally out. My game , frankly, did a lot better than I expected: Humour #36 Fun #239 Mood #296 Overall #417 Graphics #600 Innovation #603 Audio #615 Theme #672 There were 1006 entries in the 48 hour competition. I'd been hoping to finish in the top half of the rankings this time after a poor showing last time and that's what I managed: 417th overall. The big surprise was the humour score: wow! I was worried that the humour might be a bit too straight-faced for people, or that I'd be the only one who found it funny. Being wrong has rarely been a happier experience! I was also really pleased with the Fun score. To me that's the most important category after Overall. It means I made something that people enjoyed playing and that's a really rewarding feeling. It was nice to get a decent score for the mood category too, but I've never really understood what it means exactly. The ot

Invaders: Evolution Post-mortem

Invaders: Evolution is the game I wrote for the 24th Ludum Dare competition. It's the 3rd time I've made a game for LD (as well as one for a MiniLD event) & although I think my games get a bit better each time, I still have so much to learn. This is a post-mortem not just for the game, but for my competition experience as well. The game is basically Space Invaders, but with a twist: it tells the back-story of the aliens through cut-scenes as you play. It also has two possible endings, one of which is rather unconventional by video game standards. You can try it out, or find out more, here: Post-competition version  (fixes some of the bugs in the competition version) Competition version  (this is what I submitted for the competition) Ludum Dare page (vote for it if you can!) Source code What went right I made a game! There was a low point where I thought I'd have to quit the competition (see the "what went wrong" section), but in the end I cam