tag:blogger.com,1999:blog-1600725179073589967.post8033256264480614945..comments2022-10-11T13:55:56.308+01:00Comments on Coder Vil: WebGL doesn't have query objects.Vilhttp://www.blogger.com/profile/16544189010641740024noreply@blogger.comBlogger2125tag:blogger.com,1999:blog-1600725179073589967.post-56002533852610291092013-04-19T14:29:44.652+01:002013-04-19T14:29:44.652+01:00I haven't been able to find a *fast* workaroun...I haven't been able to find a *fast* workaround, no.<br /><br />For a slow workaround, you can read back the region of the framebuffer that you drew the player sprite to & compare it pixel-by-pixel to the original (unoccluded) player sprite. That would be _very_ slow though and I doubt it would help with your OpenCSG port. Sorry!Vilhttps://www.blogger.com/profile/16544189010641740024noreply@blogger.comtag:blogger.com,1999:blog-1600725179073589967.post-8631793683924960092013-04-19T13:17:01.533+01:002013-04-19T13:17:01.533+01:00Hi Vilya
Wish I'd realised this sooner! I was...Hi Vilya<br /><br />Wish I'd realised this sooner! I was trying to get OpenCSG ported to Javascript/WebGL https://groups.google.com/forum/?fromgroups=#!topic/emscripten-discuss/COOHsqZ6mQI<br /><br />But without boolean queries, that's not possible. Did you ever find a work around?<br /><br />Thanks<br /><br />MarcosAnonymousnoreply@blogger.com