Solar Sailor, for those of you who aren't yet aware, is a fairly simple racing game that I made for the Ludum Dare 48 hour challenge. Here's the competition entry page: http://www.ludumdare.com/compo/ludum-dare-23/?action=preview&uid=10456 Or you can get straight into it here: http://dl.dropbox.com/u/25468009/SolarSailor/index.html Making a playable game in just 48 hours is a pretty intense experience. This is my attempt to make sense of it all, with the benefit of a few days worth of hindsight. What went right I used Javascript and WebGL to write the game. Although I was fairly new to Javascript*, it turned out to be a great language for writing a game: Built-in support for object literals (a.k.a JSON) made it very easy to get content into the game. Being able to just hit reload in the browser to test out changes made for a very tight edit-run loop. You effectively get image and font loading for free, thanks to the web browser. Sound too, theoreti...