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Project Tethys Post-mortem

Project Tethys was my entry for Ludum Dare 29 . Here's the elevator pitch: Project Tethys is a fast-paced underwater 2D shoot-em up inspired by the likes of Defender and Resogun . You control an advanced combat submarine tasked with defending an underwater research facility against an invading army. If you enjoy classic arcade-style action, this game is for you! So far the game has been getting pretty good feedback. It's the most polished entry I've ever submitted for a Ludum Dare and the one that I'm most proud of so far. Here's what it looks like in action: I've carried on working on it since the end of the competition, fixing some of the problems people have commented on and adding more of the features I'd originally planned. Expect another post about that when I'm ready to release it. Tools Unity 4.3 (free version) GarageBand for iPad bxfr Nuke 8.0 (specifically the ModelBuilder node) Paint.NET VLC What went right Makin

Ludum Dare 29: Beneath the Surface

I'm halfway through making a game for Ludum Dare 29 . The theme this time around is "Beneath the Surface". For once I've had an idea right from the start that's practical, fun and in keeping with the theme. It's a lovely change from my usual pattern of starting with an idea that turns out to be impractical or boring & having to start over halfway through the competition. So on that basis alone I have high hopes for this one. Here it is: Project Tethys It's an underwater shoot-and-rescue-em-up inspired by the likes of Defender and Resogun . You control a state-of-the-art combat submarine tasked with defending an underwater research facility from an invading army. Or at least, that's what it should be if I can finish it in time... The controls are arrow keys or WASD to move, left mouse button to fire. There's still loads left to do: implementing the rescue mechanic; sound effects; enemy AI; a high score table; a menu system; better model