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Showing posts from May, 2014

Project Tethys Post-mortem

Project Tethys was my entry for Ludum Dare 29 . Here's the elevator pitch: Project Tethys is a fast-paced underwater 2D shoot-em up inspired by the likes of Defender and Resogun . You control an advanced combat submarine tasked with defending an underwater research facility against an invading army. If you enjoy classic arcade-style action, this game is for you! So far the game has been getting pretty good feedback. It's the most polished entry I've ever submitted for a Ludum Dare and the one that I'm most proud of so far. Here's what it looks like in action: I've carried on working on it since the end of the competition, fixing some of the problems people have commented on and adding more of the features I'd originally planned. Expect another post about that when I'm ready to release it. Tools Unity 4.3 (free version) GarageBand for iPad bxfr Nuke 8.0 (specifically the ModelBuilder node) Paint.NET VLC What went right Makin